I love Tunnels and Trolls . It’s system is simple, versatile and allows (or encourages) for all kinds of crazy shenanigans. Lets take this little gem from the character creation chapter of the 7.5 edition rulebook, for example:
…the possible range for a character’s attribute values in T & T is 4 to N where N could be a very large number but isn’t likely to be much higher than 20 for a beginning character. (Yes, I know this wreaks havoc with the bell-curve distribution of character attributes – I meant it to do that. Trollworld is full of heroes, freaks and monsters – not a bunch of averages.
If you want to know more about the system, you could buy the rulebook or have a few ganders at the great Tunnels and Trolls blogs out there such as The Delving Dwarf which talks about TnT games, The Lone Delver, where you can read about adventures with TnT solos and The Trollish Delver where Scott Malthouse provides ideas for TnT games and also sells his own great TnT adventures.
Tunnels and Trolls is an RPG with loads of solo adventures – i.e gamebooks that use the game system. The first Tunnels and Trolls solo was Buffalo Castle but there were many more and many more are being created (such as Scott’s Depths of the Devilmancer or Tavern by the Sea by Ken St Andre and Andy Holmes).
It is for this reason that I got really interested in solos and now I have written my own. It is called Temple of the Fool God. It is a 190 paragraph solo for a 1st level character. What happens? Here is the blurb: