Hello gamebookers! Today we have Quim Garreta from Cubus Games, a company that is producing some great gamebooks apps. As well as an app of Kyle B. Stiff’s Heavy Metal Thunder, Cubus Games will be producing an original gamebook called The Sinister Fairground. We have Quim here today. Have fun!
Tell us about yourself.
I’m Quim Garreta, cofounder at Cubus Games. I love gamebooks and
role-playing since I was thirteen. I feel lucky to work with the Cubus
Games gamebook app development team and all the artists who
collaborate with us. They are all passionate and talented people
(illustrators, designers, composers, writers…). I like music as a player
(guitar, drummer and singer), composer and listener. I like composing
original soundtracks for our gamebooks.
How did Cubus Games come into existence?
We started making an amateur prototype of gamebook app for Android
devices. The results were good, so we decided to go further and make it
professional. Now, we are a startup based in Barcelona.
What is/are your favorite gamebook(s)?
If we are talking about the 80’s, all the ‘Choose your own adventure’
paper gamebooks could be our favorites. It’s because this kind of ‘book’
bring a new amazing experience to us, which was unknown at that time.
Nowadays, ‘Sorcery!’ gamebook app by Inkle is one of our favorites
because it’s a new concept for the gamebook apps, which is very
balanced between the reading and the playing.
What titles are you planning on releasing soon? How much will they
The first gamebook app is “The Sinister Fairground”. It’s planned to
be released at mid April. It was originally written by Nocte (Spanish
Terror Writers Association). It contains more than 40 minutes of original
soundtrack, 97 objects/weapons/armors/articles, 62 characters, 13
scenarios (fairground attractions)… It’s a monster!
After this one, we’ll release the sci-fi gamebook “Heavy Metal
Thunder” by Kyle B. Stiff.
There are more to come. We are working on great stuff but I prefer not
to reveal any name yet. People who want to know more should join our
gamebook community and stay tuned!
What platforms are you planning to release your apps on?
iPhone and iPad; Android in the future.
Where can we get your apps?
At first, our apps will be available on the AppStore.
What do you look for in a good gamebook?
We think that the good gamebook should be able to catch the reader
and take it to another place. It doesn’t matter if it’s whatever reason or
feature. The good gamebook allows the player to forget about the
present and bring the possibility to conquer worlds, fight against
monsters, cast spells, and pilot spaceships… It is an adventure, so the
story (and the music and design as well) has an important task.
However, we think that there’s no secret formula to make the perfect
gamebook… isn’t it?
What does your app add to the gamebook experience?
We could say that a good gamebook must have “intensity in the
experience”, and all the features (music, illustrations, design) and
system tools are there to help it. We try to follow this premise, but also
the simplicity is very important in order to make the experience of
reading/playing much more “user-friendly”. We would like to seduce
non-gamebook readers as well.
How can people support Cubus games?
First of all, people can support Cubus Games joining our Gamebook
Community (it’s only a click from http://www.cubusgames.com). We’d like to
listen to our audience, to know about their experiences with our
gamebook apps, and to improve our product in every release.
If people check our first releases from the AppStore and gives feedback
to us, we’ll be able to help the gamebook world get bigger.
Where do you want to see Cubus Games in the future?
Our dream is to see Cubus Games among the greatest ones in the
world of gamebook app developers. We want to participate with all them
in making this genre grow. We would like to seduce the gamebook
community but also the people who like gamebooks but still they don’t
know. It all would be great…
Cubus Games has a website. Check it out and get ready to download their great apps :).