Freeway Fighter – Conclusions

Fighting Fantasy Project

With the new rules and weaponry introduced in Freeway Fighter, it’s clear that an effort had been made to differentiate the experience from non-vehicular titles, but for the most part, I don’t think Freeway Fighter really pulls it off. Generally it’s the same model we see in every book, Firepower is Skill, turn left or right at this junction… etc. On a few occasions, the excitement does ramp up a little though, the best bit of the book by far was the Blitz Race, this section actually felt fast and dangerous, I would have loved to have seen more of these quick decision based sections than the gun-play of Firepower and Armour stats. It would also been good to have seen more of Pete the mechanic, it felt good to get my Interceptor upgraded – RPG players love their loot! Extra weapons and turbo thrusters would have been an entertaining way to…

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