>For those of us who don’t know, please tell us about yourselves.
> You have recently released your podcast where you talk about everything intereactive fiction from the game Oxenfree to how to name games. How do you decide your topics? Can you tell us what else your podcast has in store?
There’s a few episodes coming up about Sorcery! – some insights into Part 3, in time for the upcoming Steam launch, and then some preview material about Sorcery! 4.
>You are going to/have made your script for writing adventures, Ink open source. Tell us about Ink. How easy is it to use and what kind of things can you do with it?We love ink. We’ve been working with it – and developing it – for four years now. It started out as a very hacky script that just put quote marks around text strings to they could be used in code; and grew into a full programming language, but one with a significant twist: it puts written text at the centre of everything, and relegates all the machine-instructions to comments and mark-up. The result is a language that lets you just write, that’s clean and unfussy to read, quick to edit, and doesn’t force you to go hunting down missing semi-colons, quote marks and curly brackets when all you wanted to do was add one more choice. (Well, almost never.)
The most important caveat about ink is that it’s not an end-to-end solution: you can’t download it and make a Sorcery! game or 80 Days yourself just like that. It does one thing – provides a way to write branching narrative – and nothing else; the rest is up to you to code and build yourself.
> The Sorcery series has expanded the books and given them way more breadth and depth. They have also hinted at a greater story that might get resolved in Sorcery! 4. Is there anything you can tell us about the last Sorcery! game?It’s massive.
> You have another game planned after Sorcery! 4. You revealed some things about it in a December 2015 post (http://ift.tt/ZR8jBE2015/12/16/pillars.html) . Is there anything more you can tell us about it now? How is it coming along?
It’s hard work! We’re taken on quite a few challenges in this project, and we’re still wrapping out heads around them. Still, every breakthrough we make along the road is pretty exciting. But we’ve nothing more concrete to announce yet beyond what little we teased.
> Is there anything else you would like to reveal?